Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2013.01.16 20:00:00 -
[1] - Quote
Captain-Awesome wrote:Rename thread to "CCPs Changes Are OP!"
I really don't approve of their multi-property changes of an item - it takes longer to get right, takes more attempts, more work and less gain. It's unnecessary, unwanted and illogical
should consider this thread a petition.
and yes they should at least put votes to the community on what we think should change.
give us a poll on whether items should be increased 0-10 (0 being no change, 10 being VERY big change)
for example "complaints about HMG being too accurate, vote now:
0 - no change 1 - 2% reduction 2 - 4% reduction 3 - 6% reduction 4 - 8% reduction 5 - 10% reduction 6 - 12% reduction 7 - 14% reduction 8 - 16% reduction 9 - 18% reduction 10 - 20% reduction
nothing should ever get more than a 20% nerf / buff in one edit. EVER.
In principle, I agree with this thread. CCP has developed a heavy hand when it comes to balancing DUST. I attribute some of the problem to CCP itself (The legacy they've carried from EVE), a second part to the novelty of an FPS to a company specialized in developing MMORPGs, and a final part to the vocal majority alluded to earlier in this thread. In practice, it is very difficult to make balancing more "transparent" if you will, particularly with the F2P nature of DUST.
Consider Captian Awesome's proposal for a felicity scale - a measure of how much the player base would like a particular change. This is a good idea in theory, but a very tricky one to implement. My first few questions would be:
"How would anyone know what a 20% reduction would look like?" "What options do I have to preview the difference between a two percent nerf and a four percent nerf?" "Should CCP use percentages? Percentages can be very off putting if used incorrectly. A 90% buff to the damage an SMG bullet does sounds like a lot, when it is actually a very small change in damage." "How does CCP target the people who would actually be effected by this change? Dropship pilots, HAV users, and Snipers (presumably) have less personal interactions with HMGs. How should their opinions be weighted?" "As a follow-up question to the one above, how would CCP be able to figure out which players were heavies, assaults, scouts, etc?" "What if people made alts to rig the polls?" And so on and so on...
Developing greater self control, more open minds, and more moderate suggestions is our most powerful tool against these heavy-handed nerfs. I believe that we must become the change we wish to see. Some might brand me naive or foolish to expect an internet community to become more moderate. However, I am hopeful that some players more influential than myself will take this message and ones like it to heart and start generating the changes we all would like.
Our next best option is more organized suggestions using all avenues of communication. Creating an unofficial DUST government (Similar to EVE's CSM) could be used to ask organized questions with more 'reasonable' responses. This group could make statements after pouring over the forums, discussing the issues internally, and posting a statement afterwards. The beginnings of this have already been started, with player made reports on balancing happening between Beta members and CCP Devs. Additionally, IRC chat is available to everyone, and should be utilized by everyone. If we are serious about changing the way CCP handles balancing, then we must speak through every channel available to us.
These suggestions are not nonnegotiable or even right. They are just to add to the pool of ideas on how we can make the game better for everyone
PS
Reason for edit: Copy and pasted the last sentence into the wrong document. Fixed now |